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 RayFire Tool - Plugin for 3ds Max

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Toxico
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Number of posts : 2223
Age : 46
Location : Ruma
Registration date : 11/10/2007

PostSubject: RayFire Tool - Plugin for 3ds Max   Thu Aug 14, 2008 11:41 pm



RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max..

RayFire Tool 1.4 ( 32bit ) feature list:
NVidia PhysX Rigid Body support via RayFire user interface.
NVidia PhysX Force Influence support for Wind, RFBomb, PBomb, Gravity, Drag.
Demolition. Fast and easy way for smashing and falling objects.
Fragmentation. Allows you to fragment geometry objects.
Explosion. Allows you to realistically explode objects.
Reactor Rigid Body support via RayFire user interface.
Reactor Hit, Displace, and Holes Impact dformations for shooting.
Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
Multiple animated Impact objects. Also you can use skinned, pointcached or deformed in any other ways objects.
Automatic update system


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Toxico
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Number of posts : 2223
Age : 46
Location : Ruma
Registration date : 11/10/2007

PostSubject: Re: RayFire Tool - Plugin for 3ds Max   Thu Aug 14, 2008 11:47 pm


Demolition. Fast and easy way for smashing and crushing objects.
It shatters objects that fall or get hit by fallen objects using fragmentation and create dynamic simulation.


Draw fragment mode.


Last edited by Toxico on Fri Aug 15, 2008 12:00 am; edited 3 times in total
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Toxico
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Number of posts : 2223
Age : 46
Location : Ruma
Registration date : 11/10/2007

PostSubject: Re: RayFire Tool - Plugin for 3ds Max   Thu Aug 14, 2008 11:50 pm





RayFire Tool plugin for 3ds MAX 9 , 2008 and 2009.
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Toxico
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Number of posts : 2223
Age : 46
Location : Ruma
Registration date : 11/10/2007

PostSubject: Re: RayFire Tool - Plugin for 3ds Max   Fri Aug 15, 2008 12:10 am

Without RayFire, there's no way we could've gotten the Tomb Raider: Underworld trailer done in time.
The number of fragments we needed for the effects would've been impossible to create by hand.
" Without RayFire, there's no way we could've gotten the Tomb Raider: Underworld trailer done in time.
The number of fragments we needed for the effects would've been impossible to create by hand.
It's so quick and easy to cut up objects now that we don't have to spend all day modeling... we can get
to the fun stuff sooner and make the final outcome so much better than we could have before!
We're incredibly amazed at how far this tool has come in such a short amount of time,
and look forward to see what is going to happen next with this already awesome tool! "

Ian Farnsworth, Visual FX artist, Blur Studio

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PostSubject: Re: RayFire Tool - Plugin for 3ds Max   Today at 1:34 pm

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