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 VRay Scatter(Plugin) - Create huge forests or cities with VRayProxies

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Toxico
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PostSubject: VRay Scatter(Plugin) - Create huge forests or cities with VRayProxies   Thu Oct 09, 2008 3:11 pm

Create huge forests or cities with VRayProxies



VRayScatter is a new plugin that lets you create VRayProxy arrays. In a few clicks you can create forests or cities to cover your landscapes. Optimized RAM mangagement ensures that your images render easily despite polycounts in the billions. Bitmaps or procedural textures can be used to control the distribution and transformation of the objects.

The procedural map VRayScatterTexture can be used to create color variations within the array of scattered objects, increasing the realism.


Last edited by Toxico on Thu Oct 09, 2008 3:14 pm; edited 1 time in total
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Toxico
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PostSubject: Re: VRay Scatter(Plugin) - Create huge forests or cities with VRayProxies   Thu Oct 09, 2008 3:14 pm

iCube R&D proud to announce the VRayScatter. The plug-in for the VRay rendering system.


VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.

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