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 Global Illumination and Final Gather in mental ray for 3ds Max 2010 (Video Tutorial)

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PostSubject: Global Illumination and Final Gather in mental ray for 3ds Max 2010 (Video Tutorial)   Fri May 15, 2009 11:27 pm

Global Illumination and Final Gather in mental ray for 3ds Max 2010



In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most powerful features, Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy.

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Global Illumination and Final Gather in mental ray for 3ds Max 2010 (Video Tutorial)
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